If you find some bugs or missing functional in plugins, use Issues page on GitHub
ion.sound({ sounds: [ { name: "metal_plate", preload: true }, {name: "metal_plate_2"}, {name: "pop_cork"}, {name: "snap"} ], path: "static/sounds/", preload: false, multiplay: true, volume: 0.9, scope: this, // optional scope ready_callback: myReadyCallback }); // method to force sound loading ion.sound.preload("pop_cork"); // using play for non preloaded sound // will force loading process first // and only when playback ion.sound.play("pop_cork");
ion.sound({ sounds: [ { // sprite name name: "wd_sprite", // sprite parts sprite: { "intro": [2, 3.4], "part1": [13.5, 6.6], "part2": [27.8, 1.76], "part3": [33, 1.6], "end": [44.5, 4.71] } } ], path: "static/sounds/", preload: true, multiplay: false, volume: 0.9 }); // controlling sprites ion.sound.play("wd_sprite", { part: "intro" }); ion.sound.pause("wd_sprite", { part: "intro" }); ion.sound.stop("wd_sprite", { part: "intro" }); // etc.
// create sound ion.sound({ sounds: [ {name: "witchdoctor"} ], path: "static/sounds/", preload: true, multiplay: false }); // destroy sound ion.sound.destroy("witchdoctor");
// create sound ion.sound({ sounds: [ {name: "door_bump"}, {name: "water_droplet_2"}, {name: "water_droplet_3"} ], path: "static/sounds/", preload: true, multiplay: false, ready_callback: function (obj) { obj.name; // File name obj.alias; // Alias (if set) obj.ext; // File .ext obj.duration; // Seconds }, ended_callback: function (obj) { obj.name; // File name obj.alias; // Alias (if set) obj.part; // Part (if sprite) obj.start; // Start time (sec) obj.duration; // Seconds } }); // destroy sound ion.sound.destroy("witchdoctor");